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Teaching With NYT Virtual Reality Across Subjects

Students at New Design Middle School in Manhattan participating in a TechRow Fund after-school program.CreditCreditAdelya Aksanova In late 2015, The New York Times released the NYT VR app and published the Magazine cover story “Displaced,” a multimedia journey in text, photographs and virtual reality that tells the stories of three child refugees. Since then, The Times has published dozens of films that use V.R.

Teaching With NYT Virtual Reality Across Subjects2019-10-02T18:10:10+00:00

Exploring the Role of Virtual Reality in Creating Immersive Learning Environments

Event Description: Virtual Reality technology (VR) has a unique ability to immerse the viewer in experiences that can enrich learning environments in remarkable ways with many describing the technology as an empathy machine and the new frontier of learning. This event will provide attendees the opportunity to learn about how we use this technology to drive education initiatives. Participants will be provided with three

Exploring the Role of Virtual Reality in Creating Immersive Learning Environments2019-10-02T17:10:23+00:00

Technology Non-Profit Leveraging Virtual Reality in Education, Anchors Diplomacy, Connectivity and Global Awareness for Impact at First Gala

For Immediate Release: Press Contact: Hope Alcocer Email: press@techrowfund.org Technology Non-Profit Leveraging Virtual Reality in Education, Anchors Diplomacy, Connectivity and Global Awareness for Impact at First Gala New York, NY — TechRow Fund, a nonprofit organization providing immersive technology education programs to New York City students, hosted its first gala on Thursday, November 29 at the India House, a designated New York City landmark.

Technology Non-Profit Leveraging Virtual Reality in Education, Anchors Diplomacy, Connectivity and Global Awareness for Impact at First Gala2019-10-02T17:26:55+00:00

The Economic Necessity to Close the Gender Tech Gap

Educating female students in the United States more effectively for entering tech oriented fields has more importance than simply creating a more equitable gender distribution in an industry that has largely been unisex. The economic consequences for neglecting this kind of education for female students could undermine the U.S’s competitive standing relative to other countries in the developed world.  In 2015, there were 500,000 new

The Economic Necessity to Close the Gender Tech Gap2019-10-02T17:28:59+00:00

Undergraduate Parents and their Needs on College Campuses

Image Source An emerging dilemma across college campuses in the United States is the increasing demand for on campus childcare and services for adult students returning to college and the increasing numbers of students who have children. Nationally more than a quarter of college students enrolled in the U.S have children, according to the institute for Women’s Policy Research.  Between 2004 and 2012, the number

Undergraduate Parents and their Needs on College Campuses2019-10-02T17:28:16+00:00

Tech Solutions for ELL Students

English-language learners (ELLs) are a subset of students in America unable to communicate fluently in English. They often require specialized or modified instruction in both the English language and in their academic courses. These students have become a greater portion of the student body in the U.S, especially at lower grade levels. In 2014–15, a greater percentage of public school students in lower grades than

Tech Solutions for ELL Students2019-10-02T17:28:24+00:00

Student Creation of VR Content

As a new frontier for student engagement, virtual reality is beginning to find its way into classrooms as teachers adopt it for immersive lesson experiences. However, virtual reality could also prove a valuable tool for getting students to create their own presentations and lessons for themselves and their peers. The efforts to make VR go beyond passive viewing for students opens up a whole array

Student Creation of VR Content2019-10-02T17:28:31+00:00

Pros and Cons of Technological Implementation in Classroom

Across the United States, teachers are incorporating technology and online tools into their classrooms more than ever, even at lower grade levels. According to data from the National Center for Education Statistics, the average number of computers used for instructional purposes per school increased from 72 in 1995 to 189 in 2008. The center also took a study of public school teachers in 2009 reporting

Pros and Cons of Technological Implementation in Classroom2019-10-02T17:28:39+00:00

New York State Board of Regents-Chancellor Rosa Eliminates Literacy Test

Image Source In March 2016, members of the New York State Board of Regents elected Betty A. Rosa, a former New York City principal and superintendent, as their new chancellor. In the year since she has taken the position, significant changes have come to New York’s education policies. One of the biggest changes to New York State’s education policy has been the elimination of one

New York State Board of Regents-Chancellor Rosa Eliminates Literacy Test2019-10-02T17:28:51+00:00

New Policies to Incorporate Digital Games into Learning

Can digital games and brain-training exercises be successful in boosting children’s math skills? New studies suggest that not only can digital games boost math scores but that they do so dramatically. In a 2013 study from the Rossier School of Education in Los Angeles, Michelle M Riscocente, PhD, explored the effects of exposing fourth graders to the iPad fractions game Motion Math. Teaching students fractions

New Policies to Incorporate Digital Games into Learning2019-10-02T17:29:08+00:00
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