We believe that the immersiveness of virtual reality (VR), if leveraged effectively and in an interdisciplinary way, can improve education outcomes in even the most challenging school districts.

Over 200 students in East Harlem have already participated in our immersive technology experiences that build their skills and enhance their learning capacity.

Our goal is to develop VR education programming geared towards reaching 1000 students in New York City by Fall 2018.

Our Team

The TechRow Fund team is made up of diverse, cross-sector experts in the fields of education, training, technology, marketing and community engagement. They embody our values and beliefs in building opportunity and equity in the world.

 

TRAVIS FELDLER, Founder and CEO

SHAINA ANDREWS, Design Lead

KATHLEEN DAVIS, Evaluation Lead

JACKIE COHEN, Program Lead

KORELL PIERSON, Education Content Lead

BRIAN LEON, Technology Operations Lead

What We Are Doing

The TechRow Fund model is UNIQUE. No other organization is engaging low-income communities in Harlem and greater Northern Manhattan and leveraging the potential of immersive technology to impact their students’ academic outcomes.

We chose Harlem because it is home to some of the highest poverty rates and lowest education outcomes in New York City. Sitting in one of the largest cultural capitals of the world, we are committed to aiding our children to achieve their highest potential. Please help us in making your community stronger.

 

Techrow

+ Community partnerships
+ Professional Development
+ VR immersive curricula

= Increased academic performance

Why Harlem’s School District 5

Harlem’s School District 5 is a high needs community and is deeply aligned with our mission.

Over 90% of students are black and Hispanic
90%
Middle School ELA Proficiency is 24%
24%
Middle School Math Proficiency is 14%
14%
22% of students have learning disabilities
22%
22% of homeless student population in elementary school
22%
19% of homeless student population in Pre-K
19%
14% of homeless student population in middle school
14%
7% of homeless student population is in high school
7%

* Data captured from the Harlem Renaissance Educational Pipeline Community Baseline Report

Why IT Matters

Preliminary research is starting to demonstrate how immersive technology like virtual reality can impact student learning and behaviour. Studies have reported increased student engagement and focus, knowledge construction, and enhanced classroom practices.

Research has also demonstrated that individuals remember 20% of what they hear, 30% of what they see, and up to 90% of what they do or simulate – the very experience delivered by immersive technology.

 

 

VR experiences can enhance the ability of students to connect with others and develop an understanding of their world views, it can create shared spaces that allow students to more effectively share ideas and information, and can eliminate language barriers by incorporating language translation in real time.

Community Engagement

TechRow Progressive Education Fund works with community members, parents, teachers, administrators and students to demystify technology and develop their capacity to understand and access opportunities in the field.

Communities in Motion:

TechRow Progressive Education Fund’s Communities in Motion develops public forums that allow community members to meet, dialogue and explore with field experts.

Our Partners

HARLEM RENAISSANCE EDUCATION PIPELINE

THURGOOD MARSHALL ACADEMY LOWER SCHOOL

COLUMBIA UNIVERSITY

TWO GOATS CREATIVE PARTNERSHIP

SOUTH BRONX OVERALL ECONOMIC DEVELOPMENT CORPORATION